The Original Brick Breaker: Recharged
The original brick-breaking game is back with some of the toughest challenges yet! Breakout: Recharged steps up the excitement with super challenging gameplay, all new power-ups, modern graphics and another original soundtrack from award-winning video game composer Megan McDuffee.
Breakout: Recharged will forever change what you expect from a brick-breaking title. The endless arcade mode and 50 challenge levels will push you to the limit of your skills. Don’t fret, however, as this wouldn’t be a Recharged title without game-changing powerups. Expect the aid of rail guns, homing missiles, and explosives to join the traditional multi-ball. You’ll need every tool in the arsenal and razor-sharp reflexes to climb the global leaderboards.
Genre: Arcade, Retro
Players: Two Player
Developer: Adamvision Studios, Sneakybox Studios
Old Meets New
Classic Breakout gameplay updated with refined control, and modern visual flourishes
Blast special bricks to pick up paddle-transforming power-ups a rail gun, explosive balls, missile launchers, and more
Compete in a series of 50 challenges designed to put even the most seasoned players to the test
Reach the top of global leaderboards for arcade and individual challenge modes
Bring a Friend
Play local co-op in every mode, surviving the depths of space together
Get in the Groove
Rock out to an original score by Megan McDuffee
Breakout: Recharged Fast Facts
The original breakout has an amazing pedigree: the title was designed by Atari founder Nolan Bushnell, Steve Bristow, and Steve Wozniak.
First released as an arcade cabinet, Breakout was a top-five seller over its first few years in the marketplace. When it was ported to console, it was the second best-selling home video game of 1980.
The first copyright filing for Breakout was denied on the grounds that it “did not contain at least a minimum amount of original pictorial or graphic authorship, or authorship in sounds.” Atari appealed the decision, and none other than future Supreme Court Justice Ruth Bader Ginsburg ruled that Breakout was copyrightable.
In a 1986 speech at Apple World convention Steve Wozniak stated how Breakout had a big influence on the design of the Apple computer.
I started working on enhancing the Apple-1 – I designed it from day one. When I had been in Atari’s labs doing the Breakout game, I had tried a simple trick to generate color, because Atari was doing their first color games at around that time… A lot of the features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now. So that was the reason that color was added in first – so that games could be programmed.